Troops

Armies are built from nine troop types. Infantry holds the line, cavalry strikes hard, scouts gather intelligence, siege breaks walls, and noblemen sway loyalty.

Per-unit cost and base training time at world build speed ×1 and recruit building level 1. Every level of barracks, stable, workshop, and academy shortens training time for that building by 6% (e.g. level 10 ≈ 54% faster, level 20 ≈ 114% faster).

UnitWoodClayIronPopTrain timeAtkDef vs infDef vs cavSpeedCarry
Spearman55358116m12184817m28
Swordsman352875126m22551823m12
Axeman653538119m4512617m14
Scout455525214m0324m·
Light Cavalry13090240433m14024309m90
Heavy Cavalry21516058061h 5m1682209011m45
Ram32018021051h 12m3255528m·
Catapult3404209581h 55m110905528m·
Nobleman3800052000480001001d351106032m·

Spearman

Infantry

Cheap defensive infantry; strongest against cavalry-heavy attacks.

Swordsman

Infantry

Balanced infantry with solid attack and defense on the wall.

Axeman

Infantry

Offensive infantry that hits hard but falls quickly when outmatched.

Scout

Scout

Fast and fragile; fights a skirmish first and reveals enemy strength if they survive.

Light Cavalry

Cavalry

Quick raiders with high speed and strong attack for their cost.

Heavy Cavalry

Cavalry

Elite mounted warriors — expensive, slow to train, devastating on the charge.

Ram

Siege

Siege engine that damages wall levels after a successful assault.

Catapult

Siege

Siege engine that targets buildings; cannot raze core structures below level 1.

Nobleman

Noble

Reduces village loyalty on victory; claims the village at zero loyalty when a slot is free.