Troops
Armies are built from nine troop types. Infantry holds the line, cavalry strikes hard, scouts gather intelligence, siege breaks walls, and noblemen sway loyalty.
Per-unit cost and base training time at world build speed ×1 and recruit building level 1. Every level of barracks, stable, workshop, and academy shortens training time for that building by 6% (e.g. level 10 ≈ 54% faster, level 20 ≈ 114% faster).
| Unit | Wood | Clay | Iron | Pop | Train time | Atk | Def vs inf | Def vs cav | Speed | Carry |
|---|---|---|---|---|---|---|---|---|---|---|
| Spearman | 55 | 35 | 8 | 1 | 16m | 12 | 18 | 48 | 17m | 28 |
| Swordsman | 35 | 28 | 75 | 1 | 26m | 22 | 55 | 18 | 23m | 12 |
| Axeman | 65 | 35 | 38 | 1 | 19m | 45 | 12 | 6 | 17m | 14 |
| Scout | 45 | 55 | 25 | 2 | 14m | 0 | 3 | 2 | 4m | · |
| Light Cavalry | 130 | 90 | 240 | 4 | 33m | 140 | 24 | 30 | 9m | 90 |
| Heavy Cavalry | 215 | 160 | 580 | 6 | 1h 5m | 168 | 220 | 90 | 11m | 45 |
| Ram | 320 | 180 | 210 | 5 | 1h 12m | 3 | 25 | 55 | 28m | · |
| Catapult | 340 | 420 | 95 | 8 | 1h 55m | 110 | 90 | 55 | 28m | · |
| Nobleman | 38000 | 52000 | 48000 | 100 | 1d | 35 | 110 | 60 | 32m | · |
Spearman
InfantryCheap defensive infantry; strongest against cavalry-heavy attacks.
Swordsman
InfantryBalanced infantry with solid attack and defense on the wall.
Axeman
InfantryOffensive infantry that hits hard but falls quickly when outmatched.
Scout
ScoutFast and fragile; fights a skirmish first and reveals enemy strength if they survive.
Light Cavalry
CavalryQuick raiders with high speed and strong attack for their cost.
Heavy Cavalry
CavalryElite mounted warriors — expensive, slow to train, devastating on the charge.
Ram
SiegeSiege engine that damages wall levels after a successful assault.
Catapult
SiegeSiege engine that targets buildings; cannot raze core structures below level 1.
Nobleman
NobleReduces village loyalty on victory; claims the village at zero loyalty when a slot is free.