Raiding guide

A raid should balance losses, travel time, and carrying capacity instead of merely winning a battle.

Loot and capacity

You must win the main battle to take resources. Survivors carry loot. carry 90, 28, 14, 12, and 45.

Target and speed

Nearby weak targets return faster. Gather intelligence before attacking player villages. The slowest unit sets the whole army speed.

Use reports

Compare victory, losses, loot, and capacity in the battle report. Loot can be lost on return if your Cellarhold is full.