Market & trade

The Market is where resources travel between villages. Every village has its own Market, merchants, and range.

Merchants and range

Market levels increase merchants and range. One merchant carries up to 1,000 resources. Merchants reserved by offers or caravans cannot make another trade. A Trade Council extends your trade range further, raises or removes your open offer limit, lengthens how long your offers stay posted, and unlocks automatic buy and sell standing orders.

Transfers

Both of your villages need a Market, must be in the same realm, and the target must be in range. Resources enter the target Warehouse on arrival and excess is lost.

Offers

Create stacked offers by giving one resource for another. Resources and merchants stay reserved while the offer is open. The maximum exchange ratio is 2:1.

Accepting offers

Before accepting, check your resources, free merchants, warehouse space, and remaining stacks. Use transfers rather than offers between your own villages.