The Codex
Your lord’s guide to the buildings, troops, laws of war, and court tools that shape every realm.
Overview
Economy
Military
Troops
Nine unit types with costs, training time, combat stats, and carry capacity.
Combat rules
How battles resolve, plus morale, luck, walls, loot, and support.
Highborn & conquest
Highborn, allegiance, taking villages, and academy slots.
Expedition armies
Forward bases, command authority, capacity, and the campaign treasury.
Village strategies
Optional ways to plan villages around offense or defense.
Raiding guide
Target selection, carrying capacity, and efficient raids.