Buildings

Every village grows around twelve buildings. Higher levels unlock faster production, stronger walls, more merchants, and late-game noblemen.

Level-1 wood, clay, and iron cost plus base build time at world build speed ×1 and main building level 0. Actual times shrink as your main building rises (×1.04 per level). Higher levels cost more and take longer along a fixed growth curve.

BuildingMax lvlWoodClayIronL1 buildLevel 1 effect
Main Building2095758014m·
Timber Camp3045903517m28/h each resource
Clay Pit3070455018m28/h each resource
Iron Mine3080607522m28/h each resource
Farm3055354028m222 population cap
Warehouse30115709020m775 per resource stored
Market25901209524m·
Barracks2522015510529m·
Stable2028521527048m·
Workshop1533025023051m·
Wall20601152552m·
Academy31500021500650019h 35m·

Main Building

The heart of your village. Higher levels speed all construction.

Timber Camp

Fells trees to produce timber each hour.

Clay Pit

Digs clay to produce clay each hour.

Iron Mine

Extracts ore from the earth for iron production.

Farm

Feeds your population and increases max population.

Warehouse

Stores resources. Higher levels increase storage capacity.

Market

Trade resources with other villages. Higher levels grant more merchants and greater range.

Barracks

Train infantry units. Higher levels unlock faster recruitment.

Stable

Breed cavalry. Required for mounted units.

Workshop

Forge siege weapons to batter enemy walls.

Wall

Fortify your village against enemy assault.

Academy

Train nobles to conquer new villages.