Buildings
Every village grows around twelve buildings. Higher levels unlock faster production, stronger walls, more merchants, and late-game noblemen.
Level-1 wood, clay, and iron cost plus base build time at world build speed ×1 and main building level 0. Actual times shrink as your main building rises (×1.04 per level). Higher levels cost more and take longer along a fixed growth curve.
| Building | Max lvl | Wood | Clay | Iron | L1 build | Level 1 effect |
|---|---|---|---|---|---|---|
| Main Building | 20 | 95 | 75 | 80 | 14m | · |
| Timber Camp | 30 | 45 | 90 | 35 | 17m | 28/h each resource |
| Clay Pit | 30 | 70 | 45 | 50 | 18m | 28/h each resource |
| Iron Mine | 30 | 80 | 60 | 75 | 22m | 28/h each resource |
| Farm | 30 | 55 | 35 | 40 | 28m | 222 population cap |
| Warehouse | 30 | 115 | 70 | 90 | 20m | 775 per resource stored |
| Market | 25 | 90 | 120 | 95 | 24m | · |
| Barracks | 25 | 220 | 155 | 105 | 29m | · |
| Stable | 20 | 285 | 215 | 270 | 48m | · |
| Workshop | 15 | 330 | 250 | 230 | 51m | · |
| Wall | 20 | 60 | 115 | 25 | 52m | · |
| Academy | 3 | 15000 | 21500 | 6500 | 19h 35m | · |
Main Building
The heart of your village. Higher levels speed all construction.
Timber Camp
Fells trees to produce timber each hour.
Clay Pit
Digs clay to produce clay each hour.
Iron Mine
Extracts ore from the earth for iron production.
Farm
Feeds your population and increases max population.
Warehouse
Stores resources. Higher levels increase storage capacity.
Market
Trade resources with other villages. Higher levels grant more merchants and greater range.
Barracks
Train infantry units. Higher levels unlock faster recruitment.
Stable
Breed cavalry. Required for mounted units.
Workshop
Forge siege weapons to batter enemy walls.
Wall
Fortify your village against enemy assault.
Academy
Train nobles to conquer new villages.