Map & territory
The map is your war table. Every village has fixed coordinates. Distance sets march time and morale.
Coordinate map
The map grid shows villages, barbarian holdings, and your own markers. Click a tile to open the village panel. From there you can scout, attack, support, or trade depending on relations.
Distance between villages is Euclidean. Slower units and longer marches reduce attacker morale. Plan staging villages closer to the front.
Political view
Toggle the political overlay to color villages by banner. Neutral villages, barbarians, and foreign banners become visible at a glance.
Your banner’s territory is the sum of every sworn member’s villages. Use the overlay when picking conquest paths that avoid allies.
Scouting
Send scouts alone or ahead of an army. If at least one scout returns, every result including -3 can reveal a light partial snapshot, while stronger tiers reveal more. The loss of every scout yields no intelligence.
Scouts never stop the main battle from proceeding. You simply march in with less intelligence when the clash goes badly.
Barbarians
Barbarian villages are neutral holdings useful for early loot and practice. They have no banner or player protection rules.
They still produce troops and walls. Underestimate them at your peril.