The realm
Each world is its own contest of lords. Grow your villages, rally a banner, and push for dominance before the chronicle closes.
Your goal
You start with one village on a shared map. Expand through raids, trade, and conquest. Train armies and ally with other lords under a banner.
Village points come from completed building levels. Larger holdings and higher upgrades raise your standing in the Hall.
The ultimate prize is banner dominance. Control enough player-held villages for long enough, and your banner wins the world.
World speed
Every world sets its own speed multipliers for building, recruiting, marching, and resource production. The Codex balance tables use ×1 reference values. Your active world may be faster or slower.
Higher main-building levels shorten construction and recruitment in that village. Resource mines scale with the world’s resource speed.
How a world ends
Dominance is measured as: (villages held by your banner) ÷ (all villages held by players) × 100.
By default the realm enters a warning period at 50% dominance, and a banner wins by reaching 65% and holding it for 7 days. These thresholds are set per world and may differ on your active world.
Royal decrees in your Chancery announce dominance shifts and the final chronicle when a world ends.
Beginners
New villages receive beginner protection for a limited time. Enemy players cannot attack you until it expires.
Barbarian villages dot the map as neutral targets for early raids. They do not belong to players and fight at full morale.